Fixes: adjustments for how aggro works in the game:
killing a monster (ie. Dricken) in one hit will no longer get you stuck in combat-mode
dodges and misses will now generate aggro properly
aggro transference should now be working (aggro which is split between different monsters, as well as beneficial abilities generating threat)
Monsters will now always try to attack players who are in range first, before attempting to path to a player who is out of reach. This will hopefully alleviate issues where monsters get stuck, as well as players purposefully trying to reset / get a monster stuck.