Effects - PvP

PvP Buffs and Debuffs

Buff/Debuff Effect Duration Source
Arena Ready - Melee Increases maximum health by 15% and movement speed by 10%. Permanent until leaving PvP Match and Battle Hall Berserker (Class), Dragonslayer, Guardian (Class), Ninja, Rogue and Warrior
Arena Ready - Melee Support Increases maximum health by 15%, movement speed by 10%, and outgoing healing by 20%. Permanent until leaving PvP Match and Battle Hall Paladin (Class)
Arena Ready - Moglomancer Increases movement speed by 10% and outgoing healing by 20%. Permanent until leaving PvP Match and Battle Hall Moglomancer
Arena Ready - Ranged Increases attack by 10%. Permanent until leaving PvP Match and Battle Hall Mage, Necromancer (Class), Pirate and Ranger
Arena Ready - Ranged Support Increases attack by 10% and outgoing healing by 20%. Permanent until leaving PvP Match and Battle Hall Healer (Class) and Oracle
Arena Ready - Samurai Decreases maximum health by 15%. Permanent until leaving PvP Match and Battle Hall Samurai
Blocking Prevents all damage taken. You cannot use abilities while protected. 4 Seconds Block PvP Spell
Fervor Increases Damage and Max Health by 4% per stack. Stacks up to 30. 3 stacks are lost upon defeat or class change below 15 stacks. Permanent until leaving Siege of Souls Land a killing blow on an enemy monster (1 stack), an enemy player (2 stacks), join an ongoing match (3 stacks per 1 minute passed since the start), or collect a Fervor Crystal (3 stacks) in Siege of Souls
Fester Reduces incoming healing by 60% and deals damage over time. 6 Seconds Fester PvP Spell
Marked Increases damage taken from all sources by 20%. 4 Seconds Mark PvP Spell
Stun Prevents all actions. 2 Seconds Block PvP Spell
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License