Image Submission Guidelines
Updated 05/25/21 by 2tsunami5
Quick links to each section
- General
- Armors/Classes
- Boots & Gloves
- Belts, Helmets & Shoulders
- Capes
- Weapons
- Fishing Rods
- Bobbers
- Sets
- Transformations
- Pets
- Locations/Dungeons
- Monsters & NPCs
General
- All images must be saved as .png.
- .gif might be fine, but sometimes there is a loss of color. Verify the colors looks correctly before uploading.
- If you are using Lightshot and are playing on the AQ3D Steam client, save the images directly to your hard drive and then upload them to Imgur. LightShot sometimes converts the images to jpg when uploading directly to Imgur.
- If you are using Imgur, it is recommended that you create an account to upload all your images. Imgur appears to retain the Image quality and does not convert images to .jpg if being uploaded with an account. In addition, uploading images on an Imgur account will reduce the chances of an image being randomly deleted for an unknown reason.
- Set your quality setting (Graphics Preset) to "Very High" and deselect the "Depth of Field" and "Bloom" options in the Settings menu. Recommended Resolution '1920x1080' for the best quality.
- Images should preferably be hosted on Imgur (Do NOT use Tinypic or Imageshack).
- As of April 19, 2023, you MUST use an imgur account to upload images, otherwise they will be deleted per Imgur's policies.
- Crop your images properly.
- Examples of proper cropping (old AdventureQuest examples):
- Lighting and Texture have a big influence on image quality. It is recommended that you take pictures in Locations that have minimal influence on game lighting (for example, Founder's Sanctuary or Arcangrove Forest).
- Use an open and bright area for your screenshots. (Examples: Arcangrove Forest, Battleon Town Square and Founder's Sanctuary)
- Avoid shadowed areas.
- Avoid having the same color background as the item.
- Every item should have a high quality image of it taken. Learning how to use the game's camera tool properly is essential.
- You can move the screens focus point around by clicking and dragging. Always try to get the most close up and accurate angle in your images.
- Field of view settings are useful for taking images of small items. It can be used to zoom in to take images for items such as belts, boots, gloves, helmets, shoulders and weapons.
- You can hide the game UI by going to options, Key Bindings and setting a key from your preference. Use this to take even more closer pictures of items, and particularly locations.
- For reference, look at other pages for examples on how to properly show an item.
- The use of Invisible Set Pieces is recommended for showing items in the best way possible.
- Different simple armors may be required depending on the item's size and color.
- The game has a nifty "Preview" function for items that can show what the item looks like when equipped. If you cannot get a good screenshot for an item, then please feel free to use this feature.
- Note: This may not work with larger weapons as they will get cut off in the preview.
- To avoid stretching browser windows, images should be no larger than 1500px by 1500px.
- Avoid taking pictures with your eyes closed from the blinking animation.
Armors/Classes
- Equip Invisible Set Pieces boots, belt, cape, gloves, helm and shoulders.
- Avoid using hairstyles that have head accessories (i.e. headbands, earrings, bowties, etc.) or covers a good deal of the face (covering eyes).
- Avoid using large weapons that cover up the armor.
- The Adventurer's Dagger is the ideal weapon for taking pictures of Armors and Classes as it is the smallest, and is quite inexpensive.
- Try to get the camera angle as front on as possible, showing the depth, size, and details of the armor. (Example 1, Example 2)
- For class skill icons, take them on a Large game screen at 150% zoom. Try to crop as close to the purple glow around the icon as possible, without taking the glow out. (Example)
- Images should be no larger than 500px by 700px. It should also be no smaller than 250px by 500px.
Boots & Gloves
- Try to focus on the item as much as possible and use the appropriate angle. Multiple images can be taken if needed.
- Use a simple armor and avoid using armors that are colored too similarly to the item.
- Each of these items should have images for the Front, Side (Character looking West), and Back.
- It is highly recommended that you take these pictures in the highest resolution possible.
Belts, Helmets & Shoulders
- Try to focus on the item as much as possible and use the appropriate angle (a bad angle can make an image unintentionally large). Multiple images can be taken if needed. (Example
- Use a simple armor and avoid using armors that are colored too similarly to the item.
- For helms that are hair or include hair, make sure your hair color isn't too dark. Darker hair colors can hide the hair's details.
- Each of these items should have images for the Front and Back.
- For helms that do not have a good look from the back, take an image from the Side (Character looking West) instead. (Example)
- You must use bald and remove any facial hair from your character. This is to avoid the hairstyle overlapping or clipping with the helm.
Capes
- Unequip all items that cover the cape, if possible. Use a weapon that is small or at least does not block the cape.
- Avoid using armors that have a color similar to the cape.
Weapons
- Unequip all items and use a simple armor to avoid covering the weapon.
- Try to get the camera angle as side on as possible so the whole weapon can be seen. (Example)
- To take Bow pictures, change to a class that uses bows (i.e. Ranger).
- Images must be taken for both the Bow and the Quiver.
- To take Gun pictures, change to a class that uses guns (i.e. Pirate).
- Images require both a Front and Side view, regardless of the size or details.##
- Weapons that use both hands (not including classes such as Berserker) need to be taken on both sides, left and right. (Example 1), Example 2)
- Weapons that can be seen without taking both sides do not require two images. (Example 1), (Example 2), (Example 3)
- Try and keep the Weapon image at an appropriate size. Depending on the length, the largest size a weapon should be is 900px by 450px.
Fishing Rods
- After fishing in a fishing node, your character will have the fishing rod equipped for a short period of time, take this time to take a picture of the fishing rod in the same way you would for a weapon.
Bobbers
- Bobbers are small cosmetics that can be seen on Fishing nodes.
- To take a picture, fish where the water is bright, for example Battleon Social District.
- Try to take the image when the water reflection/movement is correctly aligned to avoid confusion of a 'contorted image'. (Example).
Sets
- Set Images require wearing the full set.
- Exceptions can be made if a set has two different items of the same type (Sword or Sword & Shield). In that case only one image is required.
- Male and Female can wield different weapons of the same set to show multiple variations of the set. (Example)
- If a set has multiples items for a slot, it is the editor's decision to choose which piece is best for the set image. (Example)
Transformations
- Try to take the images during the idle animation.
- Do not cover any details. It is recommended to take multiple images if needed.
- Try to not to make the image too small or too big to avoid confusion with a pet or monster.
- Images should be no larger than 1000px by 950px. It should also be no smaller than 210px by 210px.
- All transformations regardless of the size or details, must have images for the Front, Side (Character looking East), and Back. (Example).
Pets
- Try to show as many details as possible in the image.
- Take the picture at a smaller size to avoid potential confusion with a transformation or monster. (Example).
Locations/Dungeons
- The focus should be the screens in an area, so there should ideally be no other people in the room if possible.
- Try to keep the screen in its 'natural state' without any interference (other than yourself) and zoom. If there are monsters, leave them in (if possible).
- Try to get the camera angle as wide as possible for the overview images (Example) and make sure to focus appropriately on the landmark images. (Example)
- Use either the default screen resolution (which is 1152x648) or the 1024x576 resolution. Take a picture of the whole game screen. (Example, anything in the red border is the pic).
- Avoid having your character take up a majority of the screen if possible.
- If you are unable to get a clear image if your character is being zoomed on, back up to a wall or use small sized transformations such as Dark Shroom or Salty Parrot. This hides your character and essentially allows a "first person" view of the screen.
Monsters & NPCs
- Try to get the entire monster/NPC.
- For NPCs, include the "! or …" bubble above their head in the image. This shows that the picture you took is actually of an NPC.
- For NPCs, try to get the camera angle as front on as possible (Example, Example 2, Example 3)
- For Monsters, try to avoid taking images mid-animation (combat, walking, etc) if possible.
- For Monsters, try to find a good angle. Monsters like Frogzards should be taken at a side angle to show the full body and the size of the monster. Monsters like Skeletons don't need to be taken at an angle as most of the features are visible in a frontal view.
- Try and keep the NPC/Monster at an appropriate size. (300px by 600px is the general size for regular NPCs, for example:)
- Some Monsters are bigger than a page can handle. If an issue like this happens, contact a member of the Wiki Staff for help.
- Examples of monsters with different sizes Example 1, Example 2, Example 3
If you have any questions please feel free to contact a member of the Wiki Staff.