
The current version of PTR is: Sixth PTR - PTRb91
The PTR server can only be accessed during certain times. More details and instructions can be found on https://aq3d.com/news/ptr/.
First PTR
Cutscenes
Robina's Tale
Locations
Greenguard (PTR)
Monsters
Frogzard
Greenguard Ent
Megazard
NPCs
Robina (PTR)
Shops
Barber Shop (PTR)
Challenges
Brutalcorn Challenge
Clawg Challenge
Frogzard Hunter Challenge
Dungeons
Mystics Cave
Locations
Deadwood Grove
Fort Sneed
Greenguard Updated
Shadowguard
Monsters
Brutalcorn
Cave Spider
Cavezard
Clawg Minion Updated
Carnivorous Clawg
Deadtooth
Deadwood
Eyes of Darkness
Frogzard Updated
Grove Stalker
King Sneed Updated
Lieutenant Dan
Lieutenant Stan
Living Root
Hostile Green Frogzard
Mammazard
Megazard
Mystic Bones
Shadow Seer
Shadowzard
Sneevil Updated
Sneevil Guard
Sword in the Stone
Treevenge
NPCs
Robina (PTR)] Updated
Shadowguard Forge
Shops
Cysero's Bush Craft
Gaz's Black Market Updated
Greenguard River Chest
Hidden Grove Chest
Robina's Bag
Shadowguard Creek Chest
Shadowguard Forge Crafting
Items
ArmorsChewed Mystic Robes

Dusk Hunter's Tunic

Elvenguard Armor

Runed Elvenguard Armor

Zardscale Armor

Zardscale Robe

Elvenguard Belt

Runed Elvenguard Belt

Zardscale Belt

Chewed Zardscale Boots

Elvenguard Boots

Runed Elvenguard Boots

Zardscale Boots

BOX-ing Gloves

Elvenguard Gloves

Runed Elvenguard Gloves

Zardscale Gloves

Elvenguard Helm

King Sneed's Crown

Robina's Hood

Runed Elvenguard Helm

Clawg Shell

Dread Stone (PTR)]

Frogzard Scale

River Stone (PTR)

Runed Leaf

Secret of Bush Transformation

Shadowguard Doom

Shadowguard Eye

Shadowguard Soul

Unenchanted Frogzard Claw

Clawg Shell Pauldrons

Elvenguard Shoulders

Runed Elvenguard Shoulders

Bush Root

Enchanted Frogzard Claw

Dreadstone in the Sword

Greenguard Axe

Greenguard Blade

Greenguard Double Spear

Greenguard QuickBlade

Riverstone in the Sword

Shadowguard Blade

Shadowguard Blade V

Shadowguard Blade X

Stone in the Sword

Second PTR
Classes
Mage Updated
Rogue Updated
Warrior Updated
Travel form cast time reduced
Quest Panel from NPCs will now close out totally when you click "OK" when it was the only option available on the NPC
Dungeon Objectives and Completion text will now broadcast to the chat window
Sellback prices of items are now shown on the hover tooltips
XP now rolls over to the next level (note: XP gained once level cap has been reached is not 'saved' and will not roll over the next time the level cap is raised)
Chat window and font tweaked slightly to be more visible
Fixed Party Invites so that No means No
Can no longer add yourself as a Friend
Classes
Dragonslayer (PTR) Updated
Third PTR
Classes
Paladin (PTR)
Fourth PTR
Classes
Paladin (PTR) Updated
Necromancer (PTR)
We have implemeted item multi-stacking in this build:
-this means that stackable items can now be acquired in multiple stacks (this feature can be turned on or off for select items)
-what needs to be tested: items should stack up to their max stack and then create a new stack(edited)
-this should happen when items are acquired via loot, buying in shops, buying from DC shops, acquired from quests
-also to test: that items get SUBTRACTED from stacks and multistacks properly
-this should be tested when items are subtracted via selling, deleting, quest turnins
-multiple stacks should be able to be moved to and from the bank
-item stacks should merge properly now when moving stackable items in and out of the bank
-items over the max stack should now create a new stack below the first full stack; additional items will be added to the subsequent stacks until they reach max stack size and so on.
- Soul costs adjusted
- Summons don't lose health over time (health lowered instead)
- Soul Siphon now gains lifesteal and extra damage when used on an enemy that was recently attacked by one of your minions
- Skeletons now give ult charge
- Skeletons now last 9 seconds, up from 8
- Armor Break from Dark Decay no longer stacks
- Added spawn particle to Summon Undead (known bug: currently plays twice)
- Nameplate visibility and click-to-target distance is now based on player location instead of camera
- Nameplate settings now work properly
- NPCs can now cast friendly spells on nearby allies (if they have any)
- Fixes related to obtaining/using items
- Summoned minions now die if the Necromancer dies
- Summoned minions will now re-aggro when the Necromancer attacks something new
- Enemies killed entirely by a minion will now count for the Necromancer (they drop loot, etc)
- Item spells will no longer crit (eg - Health Potions)
- Spell damage/healing variation lowered from 20% to 15%
- Item damage/healing variation lowered from 20% to 5%
Fifth PTR
Shops
Basic Guns
Items
Classes
Alpha Pirate (PTR)
Pirate (PTR)
Akriloth's Fire Gun

Basic Gun (Level 5)

Basic Gun (Level 10)

Basic Gun (Level 15)

Basic Gun (Level 20)

- Pirate and Alpha Pirate are available to everyone
- Cysero sells some basic guns at different levels
- Some art is still WIP (class selection, icons, etc)
- Sounds are not in yet
- Self-cast spells no longer make you run when targetting an ally
- Damage from Bullet Storm is spread among all hits more evenly instead of showing the majority of damage on the final hit
- Possible fix for odd Auto Attack timings
- Possible fix for bullets flying to Akriloth's hands
- Several improvements to tab targeting
- Shift-tab now moves backwards through the target list
- Sounds added to Pirate classes
- Minor adjustments to Pirate animations
- Using Flak Shot no longer puts Reload on cooldown
- Shift+Tab changed to Ctrl+Tab for previous target
- Feathered Doom and Release the Braken now Snare the target
- Flame Bullet chance to refresh Bullet Storm increased from 33% to 50%
- Flak Shot slow duration 2.5s -> 1.5s, power 200 -> 180
- Bullet Storm power 130 -> 125
- Status effects now sort more consistently
- Debuffs from other players that only do damage are now filtered out (Poison, Burn, Bleed, etc)
Items
Classes
Ninja 2 (PTR)
- Major update to the newest version of Unity!
* Please report any issues you see with maps looking funny or not loading, or any other odd problems
- Area of Effect abilities now deal 10% less damage or healing to their 2nd target, 20% less to their 3rd target, down to a minimum of 50% damage to their 6th or more targets.
* To compensate, AoE abilities have had their base power increased. The result should be that these spells do nearly the same or more damage to 3 or fewer targets, but less to a larger number of targets.
* Targets are damaged in order of highest aggro.
* Targets are healed in order of lowest percent health left.
- Warrior
* Whirlwind power: 90 -> 100
- Dragonslayer
* Final Descent power: 275 -> 310
- Paladin
* Holy Shield damage reduction 35% -> 25%
* Divine Judgement power: 175 -> 200
- Guardian
* Guardian's Hope base power: 40 -> 55
- Necromancer
* Soul Transfer: Souls on kill 10 -> 15
* Soul Siphon power: 70 -> 60
+ Enhanced power: 90 -> 80
* Grand Summon taunt duration: 5s -> 3.5s
- Whole mess of changes to Ninja 2.
* Now uses Energy as a resource
* Shuriken and Bomb Toss visually swapped
* Smokestep now decreases Aggro (not yet working) and grants some Energy
* Number changes all over the place
The intention here is to establish two primary rotations: Tempered Blades -> Wind Slash -> Shuriken -> Repeat as the damage rotation, and an occasional Smokestep -> Bomb Toss -> Poison Dagger rotation to refresh your energy, debuff the enemy, and apply a long Poison. Flowing between the two regularly should be the key element of playing well.
Numbers certainly still need tweaking, but I wanted to get the changes out before leaving for the day to see if this puts Ninja closer to being fun and interesting.
- Ninja Ultimate -> Thousand Cuts
* Now has enhanced effects if imbued with an element
* Metal increases damage
* Wind makes you Dodge all attacks briefly
* Energy adds a powerful Bleed
- Fixed typos referring to Ninja's resource as Energy instead of Spirit
- Fixed resource costs in tooltips
- Fixed Necro passive not being updated as mentioned in b8 patch
- Many, many fixes to map and particle issues
- Ninja
* Ninja and Ninja 2 are now the same.
* Resource costs per spell: 15 -> 20
* Smokestep now returns 60 Spirit over 6 seconds
* Thousand Cuts: Imbuing Energy now refreshes all Spirit
- Known issues:
* Thousand Cuts visually does too much damage
- Fixed incorrect damage on Thousand Cuts (Tooltip is now off)
- Certain spells were adding more aggro than intended:
* Paladin: Radiant Blade
* Dragonslayer: Final Descent
- Ninja thematic update
* NOTE: Icons are still WIP. Trying to get a feel for changing colors first.
* Heavily updated skill names, icons, descriptions
* Mechanics mostly unchanged
* Metal -> Earth
* Energy -> Fire
* Spirit -> Chi
* Element stance durations: 5 -> 3 seconds
* Aggro reduction from Smokestep now working
- We're trying some more drastic changes to combat to see if a stronger emphasis on aoe combat is more fun. None of this is balanced or guaranteed to stay, we want to see how it feels and go from there.
* More interesting aoe abilities are now possible, including cone and line aoes.
* Warrior Auto-Attack, Sever, and Earthbreaker are now hit all enemies in a cone
* Mage Fireball and Meteor Shower now hit all enemies near the impact point
- Pirate and Alpha Pirate ultimates no longer require the user to stand still for the duration
* Cast lock lowered from 4 seconds to 1.5
- Rogue now dual wields weapons to test the system
- Synchronized accounts from Live back to PTR (You may have to re-unlock the new classes)
- Lowered all NPC Health and Attack stats by 25% to test fighting multiple mobs at once
- Note that this will throw off boss stats as well. If this generally feels better we'll fix it to only apply to non-boss enemies.
- Up to speed with Live now, including new Quest Tracker
- Settings menu overhaul, including manual control of graphics settings, several new hotkeys, and better organization
- Some of these changes actually went out with b17, but that's okay!
- AoE Updates
* Warrior
+ Sever: Now a cone attack. Power 115 -> 100
* Mage
+ Fireball: Now hits all enemies in a small area around the target. Power 110 -> 100
+ Ice Lance: Power 30 -> 40'
* Rogue
+ Scorpion Sting: Power 75 -> 90
* Guardian
+ Dragon's Breath: Now hits all enemies in a line. Power: 75 -> 65
- Can now press and hold a hotkey to cast the spell as soon as it's available.
- New setting to turn off autorun to target on spell cast
- New setting to show all buffs/debuffs (By default debuffs you didn't cast that only do damage, such as Poison or Bleed, are hidden on enemies)
- [Desktop] Hotkeys are now properly updated on spell bar when changed from defaults
- [Desktop] New Setting to adjust turn speed on keyboard
- Press and hold hotkey should no longer kick players
- Press and hold hotkey should no longer cause aoe spells to miss when auto-running
- Bloom no longer stacks when applying graphics settings
- Toggle UI is no longer bound to a hotkey by default
- Potential fix for huge damage numbers on multihit attacks like Whirlwind
- [Desktop] Default window size is now smaller than max
- [Desktop] Camera sensitivity should no longer change with framerate.
- New settings to customize Health and Resource displays
- New setting to adjust maximum framerate (Vsync must be off)
- New setting to adjust the maximum number of particles to show at once
- All particles can now be shown, up to particle limit. Previously some would never be shown if you weren't the target or caster of a spell.
- Fix Depth of Field stacking
- Fix grass not initializing properly
- Fix to certain abilities not triggering player respawn
- Removed ability press and hold spell buttons/hotkeys
- New Feature: Telegraphed attacks. Area spells can now show where they will hit.
* Spell tooltips will show telegraph
* Spells will show telegraphs during their cast time
* For testing, we added a bunch of new spells to mobs in Camp Gonnagetcha. Please use "/join campshrade" to go to the map.
- New Feature: Pets
* Pets are equippable and will follow you around, looking adorable
* Pets do not participate in combat, they're here for morale. And to look adorable
* Twilly is available on Dottie in Camp Gonnagetcha and Gaz in the town of Battleon
* Other players' pets can be hidden with a new General setting
- Ninja Updates
* Several new effects and animations added
* Ultimate is still work in progress
- Other changes
* If autorun is disabled, show a warning when out of range
* Only autotarget enemies in range if autorun is disabled
* Option to disable profanity filter. Note that rules about harassment are still in effect. For more details see https://aq3d.com/news/whatthe/
* Allowed resolutions down to 600 pixel width
- Bug fixes
* Music volume wasn't initializing properly
* Fixed NPCs getting stuck casting in some situations
* Fixed inputs not working while options menu is open
- Adjusted telegraph colors
- Fixed errors when dying with a pet out
- Fixed telegraphs staying after spell was canceled
- Fixed spells not being castable in some cases
- Fixed telegraphs not properly scaling on large NPCs
- Told pets to obey gravity instead of teleporting to the floor
- Disabled annoying sound on Ninja's Exploding Shurikens
- Possible fix to scroll wheel zoom not working
- UI will be enabled if turned off in situations where it is required
- Fixed inaccurate telegraph distances. Large enemies such as Doomed Shrade were hitting targets outside the intended range.
- Draw Distance setting now controls the max distance that particles are visible
- Telegraphs will no longer show past a max distance
- Unity engine update
- Reverted NPC stat nerf
PTR Restart:
- Fix to intro tutorials
- Re-enabled Camp Gonnagetcha for testing
- Re-added aoe spells on Camp Gonnagetcha enemies
- Major update to combat and AoE range calculations to fix issues. One side effect is that you can hit spells from slightly further away and it looks a bit weird. This will be addressed in the next update.
- Fixed a small chat click dead zone
- Fixed DoT effects that do no damage from showing '0' damage each tick (Fixes Ninja's Shadowstep)
- Adjusted minimum pet distances
- Told pets to stop spinning in place. They were getting sick all over the carpets
- Fixed issue with game not loading after switching back to live in some cases
- Lots of backend updates to AoE hit detection and telegraphs. Need testing to make sure nothing broke before next release
- Telegraphs are now hidden while UI is toggled off
- NPCs now attempt to run to combat distance when attacking, instead of right on top of the player
- Fixed combat ranges being increased more than intended
- Fixed telegraphs projecting onto particle effects
- Fixed spells casting on click down, preventing mobile tooltips
- Fixed 'Area Spells Face Target' setting not working properly when disabled
- Fixed NPCs shifting slightly before attacks when not moving
- Fixed Warrior passive missing when fighting very large targets
- Fixed error related to multiple telegraphs being created on the same target
- Increased the effectiveness of Haste and Evasion
- Current target's name is now bolded for better visibility
- Target circle no longer clips into walls, terrain, etc
- NPC area spells now have cast times by default, based on the size of the area
- New setting to hide/show your own nameplate
- Changed Autorun on Spell setting: if off, area spells will now always cast, even when out of range of your target
- Small visual adjustments to Ninja
- Fixed camera tilt after sitting
- Fixed nameplates being blocked by invisible walls
- [Desktop] Fixed FPS cap not being applied at startup
- Ninja sound effects added
- Ninja ultimate animation cleaned up
- Updated telegraphs to be more consistent on lighter surfaces
- Updated screen shake system to allow more flexibility. It should feel the same as before if nothing broke. Something probably broke.
Currently having an issue loading spells on startup. Investigating now
Now matches 1.17.0 on Live
Paladin
- Radiant Blade
* Mana cost lowered from 50 to 25
Guardian
- Guardian Strike
* Mana cost lowered from 30 to 25
- Dragon's Breath
* Mana cost lowered from 90 to 60
Ninja
- General
* When initially casting any Jutsu, GCD is lowered from 0.5 to 0.25 seconds
* All stances should now change immediately, instead of happening when the skill 'hits.'
* Perfect Dodge buff text now appears immediately, instead of on the first 'hit',matching the behavior of the buff.
- Tempered Blades
* Now increases Attack by 10%, stacking up to 3 times. Previously granted flat 20% Attack
* Duration increased from 6 to 12 seconds
- Fuuma Shuriken
* Power increased from 60 to 75
- Smokestep
* Focus now grants 60 Chi in 3 seconds. Previously took 6 seconds
- Fire Strike
* Burn damage is fully applied in 8 seconds, down from 10
More fixes for Treasure Chests
-updated the Treasure Shard icon
-UI should now properly be disabled on non-standard screen resolutions (will no longer be able to click behind the UI to move the character / interact with menus)
-issues that caused dupe items / dupe chests should be fixed now
-fixed consumable icon from flying away when clicking the next button quickly in succession
-transferring maps can no longer be interrupted by opening the Treasure Chest screen
-DCs have been set to 50,000 again
- Fixed items not being removed properly when dusted.
- Fixed issue when chest UI was clicked during NPC interaction.
Sixth PTR
- Class Ranks are here!
- You can now gain xp and rank up each class
- Ranking up will unlock and improve each class' skills
- At rank 10 a new skill slot will unlock: your Cross Skill
- Cross Skills can be used on any class once unlocked
- Custom item slots now unlock as you level up. A new slot will unlock at level 5, 10, 15, and 20
- XP and Gold is now subject to diminishing returns: As you kill enemies lower than your own level, they will give less XP and Gold
- Some elements are still in progress: Cross Skill art, animations, and sounds are not complete, and some UI polish is still planned. Let us know of anything you notice that could use improvement, however!
Known issues:
- All player data is not current with live, nor are the newest maps available right now. We may be able to fix this next week.
- Opening chests causes the client to hang
PTR Restart:
- Fixed Cross Skill cooldowns
- Fixed Lucky Shot requiring class rank 10 on other classes
PTR Restart:
- Fixed the stuff I said I fixed last restart
- Fixed Dragonlance after reaching rank 8
- New particle effects on level and rank up
- Alpha Pirate is now considered a "Class Skin" of Pirate. Skins' ranks don't count towards your total class rank, but are immediately rank 10 when unlocked. We'd like to improve this system in the future.
- Lucky Shot now indicates that it came from Pirate, not Alpha Pirate
- Enemy rewards now start decreasing when 5 levels above the enemy, up from 3.
- Fixed class passives unlocking at rank 1
- Fixed swapping cross skill while current skill is on cooldown
- Fixed Necromancer summons
Known issues:
- All player data is not current with live, nor are the newest maps available right now. We may be able to fix this next week.
- Opening chests causes the client to hang
- Ninja is ordered incorrectly in the class list
- Rogue passive is still being applied at rank 1
- Class rank on main UI does not always update properly when changing classes
- Disabled level and rank up particle effects
-all Classes are now free to unlock on PTR! Happy testing!
Restarted server to hopefully bring content and level cap to match live
- Various adjustments to Cross Skills, especially cooldowns
- New interface for swapping cross skills and items on hotbar
- Temporarily increased all Class XP gains for PTR testing purposes
- Updated passive icon in classes interface
- Fixed class resource not regenerating in some scenarios
- Fixed class rank on portrait not updating properly
- Show error message when trying to swap hotbar items in combat
- Fixed Ninja icons not updated
- Sped up spell loading process
- Fixed Pirate rank ups referring to Release the Braken
- Fixed Meteor Shower power in tooltip after ranking up
- Fixed a number of potential tooltip bugs involving buff duration, power, etc
- Fixed Guardian Summon defense buff being centered around the target instead of the Guardian
- Updated stats page. NPCs now only show their relevant stats, players now show level, total class rank, title, and can jump to their title list.
- Animations/particles added for some Cross Skills. Rest are in progress.
- Level/Rank up particles re-added
- Guardian Summon defense up duration 5 -> 8 seconds
- Guardian Mark duration 10 -> 15 seconds
- Provoke Cross Skill now Taunts the enemy hit for 8 seconds. Aggro generation 300% -> 200%
- Fixed Swift Kick tooltip not updating properly when upgraded
- Fixed Fang Breaker not showing Silence duration in tooltip
- Fixed Holy Shield max stacks and description not changing with Paladin Rank
- Fixed buffs/debuffs replacing similar effects when not intended
- Merged all changes from live (v1.19.0 - 1.19.2)
- Rend Defense Down duration 6 -> 8 seconds, still 12 seconds against Dragons
- Lucky Shot Power +40
- Bone Prison Power +50, duration 4 -> 3 seconds
- Fixed War Cry gaining stacks from Cross Skills, made description more clear
- Fixed Grand Summon generating ult charge
- Holy Bolt now prioritizes healing players over NPCs/Summons
- Affliction damage increase applies to all Poison applied to target, not only your own Poison
* Very early work-in-progress PvP map added. Again, this is very early. There are no objectives, no win conditions, etc. We will add those in time, but right now we want to test general PvP and see how things feel. We've also adjusted some general game mechanics in preparation for PvP.
* You can access the map from the top of the travel menu. It is a team map with a maximum of 6 players.
* PvP specific changes:
- Stats are fixed. Level and gear does not affect combat.
- All crowd control durations are halved.
- Evasion stat is set to 0. Spells such as Ninja's Smoke Screen still allow dodging.
- Ultimate Charge is reset to 0 when joining a PvP map.
- Players on same team always display names in white for clarity.
* General updates
- Movement speed is adjusted when strafing and moving backwards.
- Attacking now requires the target to be in front of you.
- Potion cooldowns have been increased to 45 seconds.
- "Far spell" ranges lowered slightly (Mage, Pirate, Necromancer)
- "Thrown spell" ranges lowered slightly (Dragonlance, Shurikens)
* Guardian
- Guardian Strike grants 4 Marks, up from 3
- Dragon's Breath cast time 0.5s -> 0.25s
- Dragon's Breath width 2y -> 3y
* Crowd Control
- Diminishing returns now works in PvP
- Players and NPCs will no longer become immune to CC after repeated applications
* Melee attack range increased slightly
* Players are no longer considered "in combat" after dying in PvP
* Better popup message when silenced
* PvP maps will now close automatically after 15 minutes
* A loot button now pops up whenever loot is available on the ground. This will show all loot that is currently dropped. On PC you can activate this button with the 'F' key by default.
* Auto-turning towards target turned back on in PvE
* Fixed in air speed not staying constant
* Fixed issue with potion effects not staying on class change
* Increased time between Mage auto-attacks. DPS is unchanged.
* Camera now locks onto targets by default
- There will be a setting to disable this, but at first we want everyone to try it out and give feedback on how it feels.
* Auto-Attack speed affected by Haste
* Fixed buffs/debuffs getting "stuck" after duration ends
* General Settings organized
* New settings
- Invert X-axis
- Show Spell Errors
- Separated autorun into single target and aoe settings
* Camera automatically recenters vertically when moving
* This update focuses on further improving the camera and targeting. The big change is that the camera no longer jumps in front of every object, like small lamps or trees. The camera only moves when it actually runs into an object. This should make things much less jarring in many cases.
* Adjusted target lock to face target when intended.
* Removed cone targeting system. Enemies will now always be targeted by distance, with a preference for enemies the player is fighting.
In testing now: New Quest Flow / Quest System Overhaul! (see details at: https://aq3d.com/news/newquestsystem/)
This new system is intended to help guide new players and to fix a few issues where a player could get lost or lose their current quest progress and not know how to get back.
This will also let new players know when there is new stuff offered in an area that they are entering and give them the OPTION of switching to the new Quest Chain (previously it would force you to switch as soon as you were in an area).
You will now also be able to keep a Quest tracked while going to any other map; previously Story Quests were only ever visible if you were in the appropriate area that was linked to the Story Quest (this is part of the overhaul).
As preparation for this testing phase:
-Characters have been set to Level 1 and will start back at Death's Intro
-All Quest progress has been reset
-Class Ranks are set back to 1
We'd love to hear your feedback! Let us know if the intended features are working as they should, or if you run into areas where the flow of quests gets confusing. Let us know about any places you get stuck (we are aware that there are currently some gaps in quest flow ex. Heartwood to Livingstone) and we will be addressing the content-related side of things at a later time
New Quest Flow fixes: Teleport feature has now been removed
Adjusted a few more quests to fill in gaps that will help guide players from Greenguard through to Doomwood
QUESTS ARE NOW LEVEL RESTRICTED Players will need to be within 3 levels of a Quest's set level in order to accept it. If a player enters an area where they do not meet this requirement, then the Story Quest will NOT be offered to them (will not appear in the Quest Tracker)
Currently this only applies to Story Quests; Side Quests / Repeatable Quests / Daily Quests have not been altered from what they currently are
Characters have been set to level 1 and back at Death's Intro
Items
Classes
Moglomancer (PTR)
Moglomancer preview! Moglomancer is an area support class powered by calling on helpful Moglins.
Particle FX, sounds, icons, etc still work in progress.
Looking for feedback on gameplay, balance, and theme.
Duels are available to all players!
Initiate a duel by clicking a player's portrait and selecting "Start Duel"
or using the "/duel [player name]" command.
Starter pack and new In App Purchase store UI incoming!
Starter Packs become available after the end of the Battleon Quest chain; PTR purchases are enabled and will not charge you anything when testing the purchases
* Many fixes to duels
* Can no longer immediately challenge a player that has already declined a request to duel
* Can no longer attack behind you in duels
* Players can now forfeit duels in progress by using the /forfeit or /ff command
* Duels are now disabled on PvP maps
* Summons now behave correctly in duels
Items
Classes
Moglomancer (PTR) Updated
* Final version of Moglomancer. This will be the version that goes live, so please report any issues you find!
* Known issues: Uses Necromancer image in class menu
* Area of Effect (AoE) Improvements
- This patch has a number of improvements to what we can do with AoE spells.
- AoEs can now be detached from Players/NPCs and left on the ground.
- AoEs can also have a duration, applying their effect repeatedly over time. We refer to these as "Auras."
* Testing new spells
- NPCs in Camp Gonnagetcha have a few new test spells. Use '/join campshrade' to test.
- Items with these spells can also be purchased from Dottie. They are infinite use.
- These aren't meant to be balanced or even useful, just to show off the potential and let us test new kinds of spells.
* Warrior's Whirlwind has been converted to an Aura spell. Thes means each hit is handled separately, allowing you to move in and out of range during the spell's duration.
* Moglomancer's Cross Skill has been converted to an Aura. It now remains on the ground, slowing and damaging targets while they stay in the area. In order to test this, Moglomancer is available to all players and gains 10x Class Exp.
Known Issues:
* The visuals are placeholders, just enough to show that they are working.
* Blizzy's VFX last much longer than the Aura does.
* Some aura projections are getting visually "stuck." Looking for a fix.
Items
Classes
Berserker (Class) (PTR) Updated
* Berserker preview!
- Visual effects and icons are still in progress or may be missing
- Animations will be adjusted for dual wielding
- Class Ranks 6-9 are not currently implemented
* Projectile sounds no longer play unless you are the caster or target of a projectile spell
* Moglomancer passive now increases AoE sizes by a percentage instead of a fixed increase
* Fixed auras not being cleaned up when changing classes
* Various other fixes to auras
* Slightly increased window to activate Furor
* Wild Trance no longer generates Ult Charge while active to be in line with other Ultimate Skills
* Clarified several Berserker skill descriptions
* Fixed: Battle Shout no longer requires rank 10 on your current class
* Fixed: Savage Cleave now deals increased damage when below 50% Health
* Unity version upgrade
- All asset bundles have been updated, let us know if you notice any pink or missing textures/particles
- In general let us know if you see any new, odd behavior
* Chat color adjustments
* Ability to show message of the day (MOTD)
* Option to change chat font size
* Note: The test AoE items were overridden so you may have some gear now equipped to your item slots. Oops!
Items
Classes
Berserker (Class) (PTR) Updated
* Berserker update
- A number of Berserker mechanics have been updated.
- If all goes well this should be the last version before art phase
* 3D sounds!
- This is our first test of using fully 3D sound sources
- Instead of all SFX from the same place, sounds should be in stereo and adjust volume by distance.
* Minor combat popup adjustments
Known issues:
* Volume sliders not working. Will be fixed shortly in b36
* Inventory and Bank update
- Search items by name
- Pets, Travel Forms, and Tokens are separated into collections and no longer count towards inventory limit
- Other minor improvements
* 3D Sound Update
- More sounds now play in 3D space
- Sounds more accurately follow the source of the sound when moving
- Distance falloff adjustments
* AoE Telegraphs
- Now visually fill with the spell's cast time
* Class Tiers and UI
- Classes are now divided into "Tiers" based on how much effort it takes to unlock them
- Tiers are not intended to indicate stronger or better classes
- Classes now show a "difficulty" rating to help new players
- Higher Tiers require more Class XP to rank up (20% for Tier 1, 40% for Tier 2)
* Berserker
- Now requires Warrior to be Rank 10
- If Berserker is already unlocked, it won't re-lock the class for you
- Animations updated, still WIP
* Ability to cast spells without a target
- Testing an experimental idea to be able to cast spells when no targets are around
- This is to make the game feel more responsive and fluid
- Currently all spells are castable
- We may restrict certain spells like Ultimates and Cross Skills to prevent accidental use
- If a target is nearby, you will still try to auto-target and run to the target if those options are enabled
- Let us know how this feels!
NOTE: PTR may not be completely up to date with latest live releases and features
* Fixed many issues with spells not working correctly in combat
* Synchronized player accounts with live data
- UI reskin!
* Please report any issues you find using the following form: https://forms.gle/LvXgEvbgjWomVKEy9
- Improvements to character creation/login
Known issues:
- Spell tooltip font colors
- Title tooltip font colors
PTRb43 has been posted. Includes another round of UI fixes. Please report any issues in the form above.
Items
Classes
Berserker (Class) (PTR) Updated
PTRb44
- Potentially final Berserker animations, particles, and mechanics are in
- Sounds are on their way, should be in by the end of the day
Items
Classes
Berserker (Class) (PTR) Updated
PTRb45 Notes
- Updates
* Added/fixed all Berserker spell sounds
* Added Berserker spell icons
- Berserker Balance
* Auto Attack: Power 30% -> 25%
* Reckless Smash: Self damage 10% -> 8%, Power 150% -> 165%
* Bloodrush: Duration 6 -> 4 seconds
- Bugs
* Fixed Strengthen buff not being shown in Raging Strike tooltip
* Fixed Raging Strike tooltip changing to Invigorate while active
* Raging Strike now shows a brief cooldown when cast without a target
* Wild Shout buff no longer stacks
* Removed extra particle swipe from some Berserker auto attacks
Items
Classes
Berserker (Class) (PTR) Updated
PTRb46 Notes
- Class daily quests now give more tokens per day, but only one class quest can be done per day (new Guardian quest is separate)
* Classes now take 7 days to unlock
- Added Berserker trainer to Battleon class training area
* Can now do daily quests to unlock Berserker and earn Berserker gear
* To do the quest you must meet the requirements for Berserker (Warrior Rank 10), or have Berserker unlocked
- Added Guardian daily class quest to Fortes in the Guardian Tower
* Guardian tokens can be earned daily and exchanged for other class tokens once a day
* Not all classes have a daily quest for Guardian token exchange yet
- Wild Shout cooldown increased to 30
PTRb47 Notes
* First phase of the new level scaling system is in and needs feedback!
- Camp Shrade is available for testing. /join campshrade
- On scaled maps, instead of scaling players down, NPCs scale up to you!
- You will always feel like you are doing damage appropriate for your level, but can still play with anyone of any level
- Please give us feedback on how this looks and feels!
* Pet and travel forms
- Now unique and cannot be deleted or sold
- Duplicates have been consolidated
- Duplicates acquired for DCs have been refunded
- Please compare your collection to live and let us know if there appears to be any errors
* Fixed an issue with offset area effect spells not hitting where they are supposed to
* Hurt animation no longer plays when you are hit by spells that do no damage
* Berserker ultimate now makes you physically grow. Very intimidating
PTRb48
* Quests involving scaled maps now also scale their rewards to your level
* All quests can now have a minimum level requirement
* All scaling map levels, level requirements, scaling quest levels, and quest rewards adjusted for new system
* Players and NPCs now face each other when interacting
* Gender swap now available on Barber Shop NPCs
PTRb50 Patch Notes
- Item changes
* Listed items now show more information before clicking on them
* Gear now has an item "Power" that should make it simpler to compare the strength of different items
* Item Power will be expanded as a sytem in the future
* Items more clearly show when and why they cannot be equipped
* Standardized item tooltips across the game
* Item tooltips no longer run off the screen
* Crafts now indicate when they cannot be sped up before crafting
- Spell data no longer needs to be processed at login, resulting in slightly faster load times
- Fixed a number of UI color issues
PTRb52 Patch Notes
* Aura system
- Auras are AoE spells with a duration that apply their effect repeatedly over time
- This was tested a while back but now has the visuals to make it work
- Warrior Whirlwind and Moglomancer Blizzy's Blizzard Blitz have been switched to use Auras
* Dynamic Scaling
- We have a new system that scales enemies in dungeons to the number of players in the dungeon
- As players join or leave, enemy Health will adjust automatically
- This effect is not applied while an enemy is in combat
- To prevent abuse, it is no longer possible to join a dynamic map while a boss is in combat
- The Trials of Fury have been set up to use this system and is easily accessible from an NPC in Battleon
Known issues: Unity splash screen shows at startup
PTRb53 Notes
* Fix a number of issues with Aura telegraphs not being cleaned up properly
* Spell animations will no longer play when the spell is interrupted
* AoE telegraphs now show even without a target
* Removed splash screen on startup
PTRb54 Notes (Clear cache!)
* Heartwood Guardian Tower is open!
- For this test all players have Guardianship activated to access the tower
- Some spell FX and animations may still be in progress
* Quest arrow
- Will now update to closer targets if available
- Will point to quest objectives above you
* Class cosmetics update
- Any weapon can now be equipped for stats, regardless of class
- Classes now only require their weapon type as a cosmetic equip
PTRb54 Notes (Clear cache!)
* Heartwood Guardian Tower is open!
- For this test all players have Guardianship activated to access the tower
- Some spell FX and animations may still be in progress
* Quest arrow
- Will now update to closer targets if available
- Will point to quest objectives above you
* Class cosmetics update
- Any weapon can now be equipped for stats, regardless of class
- Classes now only require their weapon type as a cosmetic equip
PTRb55 Notes
* Added new skills to Silvan's Roots
* Improved several spell FX for Silvan
* Possible fix for Silvan resetting during combat
* Removed random spawns in Nature Guardian Tower
* Fixes to item previews
Latest changes:
* More balance tweaks to Silvan challenge fight
* More fixes to spell FX
* More additional sounds
* Added intro to Silvan fight
PTRb57 Patch Notes
* Ranger beta
- Is currently free to access and gains Class XP at 10x normal rate
- Spells, animations, and particles are mostly complete
- Icons and sounds are not in yet
- Cross skill cooldown currently set to 3 seconds for testing since it's a brand new type of skill, so test away!
* Class updates: Goal of these test changes
- Increase the depth of the class beyond spamming skills on cooldown
- Make playing the class well feel important and satisfying
- Give classes stronger identities and theme
- More updates to come next week
* Sever - Reduced Power by 10
* Sever - Added +50% Aggro generation
* Crushing Blow - Power reduced by 25
* Whirlwind - Power per hit 20 -> 18
* Whirlwind - Each time an enemy is hit, gain a stack of +2% Armor, max 20 stacks
* War Cry (Passive) - Bonus every 5th spell changed from a flat +25 Power to a +50% Power increase
* Armor Break (Whirlwind, Rend, Dark Decay) - Duration halved, effect doubled
* Weaken (Swift Kick, Fuuma Shuriken) - Duration halved, effect doubled
* Dragon's Breath - Aggro generation 150% -> 200%
PTRb58 Patch Notes (Clear cache!)
General
- Fixed weapon stats not being added if not your required class weapon
- Reduced default run speed of NPCs from 120% to 100%
Ranger
- Ranger SFX and icons are in!
- Ranger VFX updated
- Auto Shot
= Fixed arrow rotation
= Fixed description
- Empowered Shot
= Now autoruns properly into range
= No longer has extended GCD
- Bloodthorn Trap
= Only applies to each target once
- Arcane Archer
= Arrows now properly grant Focus
= Arrows at full Focus play correct VFX
= Now increases auto shot speed
= Duration: 7s -> 5s
= Auto Shot Power: 50 -> 30 (This spell was intended to split damage between all targets, but we decided to just let AoE damage falloff take over)
- Disengage
= Cooldown set to real value of 15s
= Can no longer cast while immobilized
= Canceled when interacting with chairs
Warrior
- Whirlwind is now canceled by Silence or Stun
- Earthbreaker based damage lowered to compensate for passive multiplier
Patch Notes
Necromancer
- Dark Decay
= Armor Break reverted back to 15% Armor reduction for 8 seconds
Ranger
- Trapper's Instinct
= Movement now generates Focus 20% faster
- Auto Shot
= Rate of fire 1.0s -> 0.9s
- Empowered Shot
= Power 100 -> 110
= Grants 8 Focus per target hit
- Rain of Arrows
= Power per tick 25 -> 30
= Now placed slightly offset between you and the target
- Bloodthorn Trap
= Root duration 3s -> 4s
- Disengage
= Distance 9m -> 11m
= Now fires an arrow at the target, dealing damage
PTRb59 Patch Notes
- Robina in Greenguard now has Ranger-related story quests, token daily, and token shop
- Ranger XP rate set back to normal
- Several small UI fixes
- Fixed Disengage hurling you across the map when you are a loading flame
- Dungeons now indicate if they are level scaled when entering
- Fixed camera sometimes clipping partially through objects and the ground
PTRb60 Patch Notes
Combo System
* New mechanic that allows repeat casts of the same spell to chain together in a combo
* Warrior and Rogue auto-attacks changed to use this system as a test
* Casting a spell will break an auto-attack combo
* The goal is to introduce more timing to using spells, and to make auto-attacks more satisfying and interesting
* Animations are not final
Warrior
Goals: Push the class towards more of a bruiser, and give more decision-making to which spell should get the damage bonus.
* AA - Changed to combo system that deals more damage on third hit
* Sever - Aggro bonus from damage +0% -> +50%
* Whirlwind - Armor Break amount 15% -> 30%
* Whirlwind - Armor Break duration 8s -> 4s
* Whirlwind - Grants a stack of 2% Armor Up each time an enemy is hit, with max stack of 20
* War Cry (Passive) rework
- Is now a resource, Fury. Every spell grants 25 Fury, at 100 Fury, your next spell activates War Cry
- War Cry now increases damage of the spell being cast by 50%, up from a flat Power increase of 25
* To compensate for Fury mechanic, damage of spells adjusted. Overall, Whirlwind should be weaker than before, and Crushing Blow should be stronger
Rogue
Goals: Make maintaining Poison stacks a more active process, and boost the damage from Poison to make this more rewarding.
* AA - Changed to combo system that applies Poison on third hit
* Poison Strike - Applies 3 -> 2 stacks of Poison (Rank 6: 4 -> 3 stacks)
* Poison - Power per stack 16 -> 18
* Scorpion Sting - Power 90 -> 80
* Heavy Poison - Power per stack 32 -> 35 (Rank 8: 37 -> 40)
* Heavy Poison - Deals damage over 6 -> 4 seconds
PTRb60a Patch Notes
Rogue
* Auto Attack - Power on third attack 10 -> 15
* Poison - Power per stack 18 -> 20
* Poison - Duration 4s -> 5s
PTRb61 Patch Notes
Max Class Rank Increase
* All classes can now rank up to 100
* This process is intended to be a reward for playing a class over a long period of time
* No extra power or skills are gained after rank 10
* Class tokens are awarded each rank (amount may need adjusting)
* Every 5 ranks from 15 to 50 you will earn a piece of an armor and weapon set exclusive to each class
* Those dedicated enough to reach max rank will receive a special title
* NOTE: Rewards are currently only added for the Dragonslayer class. To help test, Dragonslayer is free to obtain and ranks up 10x faster than normal. Other classes rank up at normal speed.
Rogue
* Auto Attack finisher Poison stacks: 1 -> 2
PTRb63 Patch Notes
Note: The intention for class ranks is to be a long-term way to show off commitment to a class. We want to highlight your total rank as much as possible and provide options to show off along the way. Because this is intended to be long-term, we don't want to lock any class gameplay or power behind these additional class ranks. This is something that should happen as you play, not something you have to grind before you can play at your best.
Class Ranks Updates
- Updated Class XP curve
- Updated Total Rank presentation
- Adjusted Rank Up notification
- Updated max rank titles to "Legendary <class>"
- Adjusted Alpha Pirate (class skin) presentation
- Updated class rank requirement to give proper message
- Fixed title listing not initializing properly
- Added class rank armors for Guardian, Ninja, Moglomancer, Berserker
- Warrior set up to gain 10x class XP for testing
Misc
- Fixed average power calculation (again, probably)
PTRb64 Patch Notes
* Replaced spending Class Tokens on Class XP directly with Class XP Potions purchasable with tokens at Class Trainers
- These potions grant a 25% increase to Class XP for 20 minutes
- These potions do not stack with the potions available for Dragon Crystals
* Increased Class Tokens per rank up to 25
* Scaled mobs now give XP as if they were 1 level further away from the player
- Note: This is intended to encourage fighting mobs appropriate for your level
* Fixed an issue where full Class XP was given for mobs between 1 and 4 levels lower than you
* Fixed an issue where many scaled mobs had XP multipliers higher than intended
* Aligned the stars with math
Not present, but planned:
* We're planning to remove mob respawns in most dungeons over time as we apply level scaling. This is partly related to class ranks, but mostly because it fixes a number of issues. We want dungeons to push you forward as a small self-contained experience. Mob respawns cause issues with joining a dungone late, dying and tring to catch back up, and sometimes making it unclear what the dungeon's objective is. Note that in some dungeons respawns are part of the intended experience and we'll keep them in those cases.
PTRb65 Patch Notes
Fishing
* An early version of Fishing as a proper tradeskill has been added!
* How to start
- Talk to Dagger in Battleon to visit the test map for fishing
- From there, speak to the Master Fisherman for a free fishing rod
- Equip a fishing rod, then click a node to start fishing
* Note that many aspects are still in progress and may have bugs. Let us know if you find some!
* Fish do not currently have any use except being pretty in your inventory
* Turning on sfx and ambient sounds highly recommended
Class Ranks
* Reverted +1 level difference for scaled mob XP from PTRb64
* Class XP is now reduced by 15% -> 10% per level above the mob
PTRb66a Patch Notes
* Mage Rework
- This is an early look at a new version of Mage
- This is intended to make Mage gameplay more interesting and allow for more choices while fighting
* Mage uses a new type of spell: Channeling
- Channeled spells repeatedly apply damage throughout the channel
- Moving or casting another spell while channeling will cancel the channel
* Not finished: Overall balance, animations/particles, Passive, and rank upgrades
PTRb66b Update Notes
Mage
* These changes are intended to make Mage flow a little more smoothly
* Fireball
- Cast time for first two casts in combo 0.75s -> 0s
- Finisher cast time 0.75s -> 1s
* Ice Spear
- Cast time for first two casts 0.75s -> 0s
- Finisher cast time 0.75s -> 1s
* Lightning Storm
- Channel duration 4s -> 3s
- Channel ticks 4 -> 3
- Total damage unchanged
* Auto Cast
- Cooldown 1 -> 1.25s
PTRb66c Update Notes
Dragonwatch Village - Available through travel portal
* This is a new area for new characters to play through following the intro in Death’s Lair but before arriving in Battleon.
* This is intended to make give new players a little bit more of a lead intro before finding themselves in Battleon.
Hero’s Bend
* This is a new area following Dragonwatch with an optional side-quest chain.
* This is intended to introduce players to the concept of optional side-quests and deepen the experience of running to Battleon for the first time.
PTRb66d Update Notes
Hidden Tomb
* New area accessible via the Adventure Menu
* This area is a preview of the greater Sandsea area
* Check it out and let us know what you think!
PTRb68 Patch Notes
Fishing
* New questline added, starting with Faith in Battleon
* Preliminary food available for crafting on Faith
* Cosmetic bobbers are available for testing on Faith
* Fishing XP is currently increased by 6x for PTR testing
* Old fishing content is still in the process of being replaced/updated
Mage
* General
- Now regenerates Mana out of combat
* Fireball
- First two casts now have a short cast time
- Majority of damage pushed to the combo finisher
* Frost Lance
- First two casts now have a short cast time
* Lightning Storm
- Now stuns on first hit
Known Issues
* Fishing nodes sometimes don't immediately despawn
* Fishing nodes will sometimes display negative fish left
* Fishing bobbers occasionally display incorrectly
PTRb69 Patch Notes
* Resource nodes now despawn properly
* Resource nodes no longer show negative fish left
* Chat messages only display once if power of your rod is below the node's required power
* Fishing UI now displays the power of the node, rather than the player's fishing power
* Camera can now always go through water
Restarting PTR servers, please update your clients.
Fixes include:
Preview menu will now display items correctly
Fish will now be available in screen captures
Quest Tracker Arrow is now visible again
Preview menu should show the bobber now (albeit may change later as it's pretty lackluster)
Bobbers should always show (minus when you first load in, it may not show an active player fishing - will be looking into)
Quest fixes that I don't actually know about
Discovered issues related to ranger and pirate - guns and bows will not display in the preview window and switching classes can cause no weapons to load until after using a skill.
Restarting PTR Servers, please make sure to update your clients and clear cache.
PTRb71 Patch Notes:
* Players that have not started fishing will now receive a message to talk to Faith when interacting with a fishing node
* Gathering will no longer allow for dual wielding
* UI Preview will now properly show bow and guns
* UI Preview will no longer show 2 rods when the class allowed for dual wielding
* Switching classes now cancels resource collecting
* Switching classes will now properly show bows and guns
* Emoting will now interrupt resource collecting
* Emotes will no longer persist after canceling collection
* Headbang (and other animations) will no longer get locked after cancelling fishing
* Fixed issue where dying while collecting would prevent respawning
* Fixed issue where fish would not be destroyed (hopefully)
* Fixed issue where bobbers would persist (hopefully)
Known Issues
* There is occasionally a minor animation hiccup when casting your line
* Audio source of fishing reel will persist when dying while using a fishing node
Final PTR restart for fishing this weekend.
PTRb72 Patch Notes:
* Removed looping audio sources continuing
* Animations no longer play twice (or potentially more times)
* Fixed issue where resource nodes would stop spawning
* Fixed issues where states would be incorrect causing funky behaviours
* Snazzy little addition courtesy of Xentry for legendary nodes
Known Issues:
* Aura rings will still persist. Relog to remove.
Side note: I appreciate everyone's patience and assistance in tracking down issues that have arisen!
PTR Servers will be coming down shortly. Please make sure you update your clients and clear cache!
PTRb73 Patch Notes:
* Chat now has tab colors for selected tab
* Fixed issue where telegraph rings would persist after casting a spell while fishing.
* Fixed issue where class ranks would reappear on Character Page
* Fixed issue where teleporting would cause you to still be fishing
* Fixed issue where player animations would get stuck with a rod projecting from their pants (Is that a fish in your pants or are you just happy to read this)
* Friends list UI has minor tweaks
* Interacting with NPCs will now cancel resource collecting
* Interacting with NPCs will no longer slap you in the face while a player is interacting with them (animations will no longer player while a player is interacting with them)
* Travel forms should no longer cause issues with fishing (this includes players turning white, losing arms, etc)
* Quest arrow should no longer deform
* Water will now be rendered when using the lootboxes or shops
UPDATE
* Travel forms will no longer allow resource collection
PTRb74 Patch Notes:
* Item equips, such as pets, will be equipped in 0.25s, up from 1s
* Travel forms will no longer allow resource collection (for the 2nd time)
* Votekick now has an additional 2 minute cooldown for the player who initiated the vote kick (prevents one player from spamming)
* XP rates are back to normal for fishing
This will be identical to the release when Google stops holding us hostage
PTRb75 Patch Notes
Please clear your cache!
MISC
* Fixed various issues with textures not loading, models getting stuck, models appearing at center of maps, etc
* Necro summons' health is no longer scaled based on the number of players in the area
FISHING
* Fishing now has a cast bar showing the maximum possible wait time for a catch
* Level up now shows tradeskill level on level up
* Trade Skills now display bar when gaining XP
* Trade Skill colors updated in resource portrait, character page
* Fishing nodes now hide when no fishing rod is equipped
SOCIAL
* Party member names are now shown in a unique color
* Friend names are now shown in a unique color
* Current chat tab is now highlighted
* Chat tab no longer reverts to general when a party member joins/leaves
* Fixed being unable to deselect a party member if they are in another area
* Fixed chat timestamp color bug
* Added error message when trying to whisper someone that isn't online
* Improved friend's list action buttons and fixed several issues
* Friend list now shows a larger online indicator when the friend is logged into the same server as you
DUNGEONS
* Clarified dungeon join UI when entering a solo dungeon
* You will no longer be forced to leave your party when entering a solo dungeon (But they still can't join you in the dungeon!)
* Max party size is now automatically added to the dungeon description
KNOWN ISSUES
* Using a travel form will result in your weapon becoming your rod
* Some fishing animations are not working correctly
GEAR POWER
* Power per level is now 20 instead of 10 (Stats unchanged)
* Gear can now be +0 to +20, adding additional Power to the item
* Gear below the cap (currently level 29 gear), can now drop between +0 and +20
PTRb76 Patch Notes
-Fixed an issue with tracked quest causing map travel errors
-Fixed an issue with the Adventure Menu displaying progress incorrectly
-Fixed an issue with hair and helm items flickering on mobile
-Quest Log can now be opened directly from the Quest Panel
-Cosmetic Items should no longer show a Level and Stats in the Shop
-Added an Audio setting to mute when not in focus
-FPS setting on mobile will now be saved properly
-Fixed an issue with "Equip Best" feature
-New visual effects when looking underwater!
- Necro Tower Floors 1-7 have been added!
Make your way to the Isle of the Dead and begin your ascension as the strongest necromancer in Lore!
- Trollenstein's Lab has been re-enabled!
Get your experimental treatments for free at the lab in Mystcroft, it only costs you your life!
PTR is Live! All accounts have been synced with Live Servers.
Tower of Necromancy Part 2:
New floors and quests have been added! Please run through and let us know if you find any bugs!
*May not be 100% balanced and has not yet been itemized
Starter Class updates:
Final polish and fixes up for Warrior, Mage and Rogue; let us know if you find any issues!
PTRb77 Patch Notes
Public Dungeons
* You can now join public dungeons as a party
* The party leader must join a public dungeon, then all other party members will get a popup option to join the same instance.
Class Updates
* We're testing the final round of changes for the starter class updates
* Please given any feedback you have about gameplay, visuals, sounds, balance, etc!
* Below are all the changes to each class compared to Live, bolded changes are new since the last PTR update.
Warrior
Goals: Make the class more of a bruiser, and add more decision-making to which spell should get the damage bonus from the passive.
* War Cry (Passive)
- Is now a resource, Fury. Every spell grants 25 Fury, at 100 Fury, your next spell activates War Cry
- War Cry now increases damage of the spell being cast by 50%, up from a flat Power increase of 25
- To compensate, damage of spells adjusted. Overall, Whirlwind should be a bit weaker than before, and Crushing Blow a bit stronger
* AA - Uses new combo system that deals more damage each third consecutive hit
* Sever - Aggro bonus from damage +0% -> +50% +75%
* Whirlwind - Armor Break amount 15% -> 30%
* Whirlwind - Armor Break duration 8s -> 4s
PTRb77 Patch Notes (continued)
Rogue
Goals: Make maintaining Poison stacks a more active process, and boost the damage from Poison to make this more rewarding.
* AA - Changed to combo system that applies 2 stacks of Poison on third hit.
- Combo speed increased, and third strike is a guaranteed hit.
* Poison Strike - Applies 3 -> 2 stacks of Poison (Rank 6: 4 -> 3 stacks)
* Poison - Power per stack 16 -> 20
* Poison - Duration 4s -> 5s
* Scorpion Sting - Power 90 -> 80
* Heavy Poison - Power per stack 32 -> 35 (Rank 8: 37 -> 40)
* Heavy Poison - Deals damage over 6 -> 4 seconds
Mage
Mage has been heavily updated to be more active and give choices instead of just casting whatever spell is off cooldown. It uses Channeled spells that apply damage over time but require you to stand still, making positioning and planning important. We also wanted your Mana to matter, while keeping the feel of having an infinite amount.
* Leylines (Passive) - Increases Haste by 10%
* Fireball - Cast repeatedly to build Fire Aspect, increasing damage. Every third cast launches a powerful exploding fireball.
* Ice Spear - Cast repeatedly to regain Mana and build Ice Aspect, increasing Cast Speed. Every third cast launches a conjured lance of ice at your foe, Slowing and dealing Frost damage over time.
* Lightning Storm - Channel lightning into your target, Stunning with the initial blast.
* Meteor Volley - Channel to summon devastating meteors to annihilate your target and the surrounding area.
Known Issues
* There are some issues with Meteor Volley not playing all of its sounds properly
PTRb77 Additional Patch Notes (math related schtuff)
- All interactables, meaning things that move, rotate, or scale, are now completely synchronized with server & all other clients.
- Interactables will now interpolate to the correct transformation if you enter a map late.
- Interpolated collision triggers are now completely synced with server based collision triggers.
- Objects are now able to use interpolated rotation, scale, and position properly to allow for non-snapping behaviours.
- Objects are now able to use current rotation, scale, and position for dynamic interactions - see Trollenstein's saw blades, which move up, left/right, down, right/left (opposite of previous direction)
Noticeable places are Trollenstein's Lab, Fleshette's Nightmare, Battleon Sewers, Son of Braken, ShradeX and many more.
PTRb78 Patch Notes
Available on Steam for PC/Mac, and on Android
New Challenge Dungeon: Noxus' Return
* Prepare to be trapped in the realm of Noxus, the Master Lich
* Available from the Necromancy Tower Lobby
* Requires completing the Tower of Necromancy quest chain
* Requires level 30
Dungeon Join Improvements
* When a party leader enters a private dungeon, you will now get the same invite to join as a public dungeon
* Parties will no longer disband when leaving a completed dungeon
Known Issues
* Challenge dungeon SFX not yet implemented
* Guilds may be available, but there are still a number of issues to be resolved. We will update PTR after these have been fixed
PTRb79 Patch Notes
New Challenge Dungeon: Noxus' Return (cont'd)
* SFX have been added (HIGHLY recommend playing with SFX and ambient sounds on)
* Mechanics and damage have been tweaked for what will be on live (minus Noxus' skills)
* New FX have been added in unclear areas.
* Skills should now have proper FX and hit boxes
* Available from the Necromancy Tower Lobby
* Requires completing the Tower of Necromancy quest chain
* Requires level 30
Disclaimer - you'll need 5 people to beat it, rookies
Guilds
* Fixes have been applied and are now fully functional*
Known "Issues"
Disclaimer - not really issues
* Noxus Phase II appears to be floating - this is a PTR exclusive issue
PTRb80 Patch Notes
* Guilds added!
* Creation, deletion, and invites are working
* Guilds can have up to 20 members
* We'll be expanding guilds in the future, but please give us feedback on the basics we have now!
PTRb83 Patch Notes
Available on Steam for PC/Mac, and on Android
GUILDS
* Final testing for Guilds! Break it!
* Creation, invites, roles, chat, kicks, etc should all be in and working
CHAT BUBBLES
* A work in progress version of chat bubbles that appear above your head is in
* Please give us feedback so we can improve it before it goes live
CAPSTONES
* You can now continue to gain XP while at max level
* Each "level" you gain at max level grants Capstones
* We're still deciding exactly how Capstones will be used, but suggestions are welcome!
DAILY TASKS
* A work in progress version of a new daily task system is in
* Daily tasks are intended to be a quick set of things to do each day that give a nice boost to XP and gold
* We have more plans for this but want to get feedback and testing as we go
PTRb85 Patch Notes
-Mob XP reward has been nerfed, this should not be significant if the player is completing any if not all of their daily tasks
-Capstone reward and graphic are now the same value (20)"
-Levelling through the game should feel the same and progress at the same speed, but I would appreciate feedback if it feels any different
(we expect gaining levels near the cap (25-30) to be significantly more difficult if the player isnt completing quests)
Daily Task Updates
- Tasks to catch fish of a certain rarity have been removed
- UI changed
PTRb86 Patch Notes!
-Darkovia Part IV is now available! Everyone's quest progress has been reset back to the beginning of Darkovia Part I. This is due to a massive change in how the Main Quest Saga worked. (Quest progress will also be reset on Live servers when we go live)
-Please let us know if you run into any bugs or issues that prevent you from progressing in the Main Quest Saga.
-Player data has been synced with Live Servers as of today (12/18/2020)
PTRb87 Patch Notes!
Darkovia Part 5A is up for testing! Head back to Darkhurst to continue the story after helping Constantine. Let us know if you run into any issues with completing the quests! Part 5b will be coming in the subsequent week(s).
New features to check out!
-Floating Health Bars will now appear over enemies and players that are currently in combat. (option to toggle this on/off will be added shortly)
-The player Titles tab has been updated! Titles have been organized into categories to help players find their Titles more easily. Many more Titles are now visible so players can now quickly find any outstanding Titles that they may want to work towards!
-Main Menu redesign! This should eliminate the amount of scrolling to get to the menus that the player is trying to get to.
-Item names will now be displayed in multiple lines, instead of scaling the font size.
-Equipment will now show the Power Offset in their name to indicate its Power Level relative to its base stats.
-Friend List has been increased to 80 slots.
-Available purchasable Bank Vaults have been increased to 99.
SCALING: Dungeons now offer the option to run a PRIVATE Dungeon Scaled or Unscaled. Upon entering the Dungeon, the player will be given the choice of whether they wish to do the a Public Dungeon (Unscaled) or Private (choose Scaled or Unscaled).
As a result of this change, equipment that comes from these Dungeons (either drops or crafted) will no longer be scaled. These changes are expected to be slowly rolled out over the next few updates. (Item Levels may be subject to change as these updates go Live)
Our goal in this is for players to play newly unlocked content (for their Level) in order to obtain the newest gear for their Level.
Heartwood Forest (main areas), Nature Guardian Tower (main areas) and The Tower of Necromancy (main areas) are no longer scaled.
PTRb88 Patch Notes!
A new game mode feature created by Llussion is now available in the Wolf Coliseum! Speak to Keeli outside of the Arena to try it out! Let us know about any bugs in #ptr-reports!
New features / fixes:
-PC Only: new custom mouse cursor! Contextual hover-over (cursor changing when hovering over different interactable things in game) is currently being worked on!
-Crafting shops that are inside dungeons should no longer show scaled items (notably, Cryptodirax - however this crafting shop will now only be accessible at Drax outside of the dungeon)
-There have been some tweaks to combat on the server side. Please keep an eye out for any bugs or issues in regards to player/monster abilities and spells.
Current Player account progress has been copied from Live as of 1/29/2021.
PTRb89 Patch Notes!
Darkovia 5b is now up for testing! Play through the rest of the story to the finale and discover the fate of Darkovia.
The Anvil minigame has been updated; access the new Quests and Maps from the Wolf Coliseum (rewards are still WIP).
General Fixes and Updates
- **PC Only**: Custom cursor has been updated, and is now context-sensitive! The cursor will change to indicate when you can attack, talk, or interact with various things.
- Fixed Title UI overlapping other settings screens.
- Fixed bank search not working for some tabs.
- More fullscreen UIs now support super widescreen screens!
Party Improvements and Fixes
- The crown indicating the party leader now appears correctly after leaving a public dungeon
- Removing a player from a party when the dungeon is already complete will no longer remove them from the map
- Joining a solo dungeon no longer sends a join request to other members
- Situations where the party could get stuck "transferring to a dungeon" should be fixed
- Siutations where players could get stuck in a seemingly empty party should be fixed
Health Bars
- Fixed mob health bar color becoming incorrect with large numbers of enemies
- Fixed the boss bar appearing on regular mobs
- Necromancer summon health bar color now matches their name
- Fixed enemy names not turning gray on death
PTRb90 Patch Notes
Wolfwing's Challenge is now available for the first round of testing! (Rewards are still WIP) Find the entrance in Darkovia Forest and face Wolfwing!
General Fixes and Updates
-Added additional details to the Dungeon Info screen.
-Some more fixes to floating Health Bars.
-Fixed an issue with the custom cursor where the cursor would sometimes not update when interacting with NPCs.
-Fixed an issue with the size of the custom cursor.
PTRb91 Patch Notes
We have upgraded to Unity 2019! This means that almost all assets and other parts of the game must be reimported and updated to work with this newest version of Unity. Feel free to play around the game on PTR as you normally would to see if there are any issues!
Examples of things to check: Boss and monster abilities, Quests, Maps, interactable objects, etc.
General Fixes and Updates
-NEW: "Reconnect" feature! You will now be able to reconnect to your last session and rejoin the Map or Dungeon Instance that you were previously in. Also works cross-platform!
-NEW: "Loot All" feature for item drops! The Loot Bag has been expanded to display more items and you can now choose to Loot All the items contained in the Loot Bag. A timer has also been added to show when the items in the Loot Bag will expire.
-NEW: The Main Menu will now show a notification in a category when there is something new! For example, a new Item in your Inventory, a Quest Item or a Daily Task that is ready to claim.
-Added more Options for hiding and displaying floating Health Bars.
Known Issues
-Some notifications are showing incorrectly.
-Mage Meteor Volley missing particles.
-Necromancer Summons are not working as intended.
-Cinematics showing wrong model if the player is a female character.