Sharken Problem (Old)


Lord Sekt: Well, what did you find?

Hero: Apparently, a weird sharken-like creature burrowed up from under the pyramid to invade the treasure room!
Hero: Likely taking the final piece of the lamp with it.

Lord Sekt: What?! That just sounds…
Lord Sekt: Wait — did you say "sharken-like creature"?
Lord Sekt: Why does that sound familiar?

Chombi: It's because a similar creature has been attacking our transport skiffs across the desert.
Chombi: Every time we send for reinforcements for our guards at the ruins, that creature attacks the skiffs.

Lord Sekt: That creature is a menace!
Lord Sekt: <Hero>, you must find this creature and stop it at once!
Lord Sekt: It's the only way to claim the final piece of the lamp.
Lord Sekt: Otherwise, there will be no chance of using the lamp to make a wish!

Hero: And how do you suppose I track this creature down?

Lord Sekt: With the help of the luckiest Skiffmaster in all of Sandsea — Skiffmaster Squint!

Trouble in the high (sand)seas! Will <hero> be able to secure the final lamp piece?
Find out next time for the continuation of the Sandsea Saga!

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License