In AQ3D, stats are divided into three groups. The first group, being the most important one, are the main stats. These are the Health, Mana, Attack, and Armor statistics. The second group is called the Bonus stats, which are Evasion, Crit, and Haste. The last group is the Resist stats, which are currently unused.

Main Stats


Health, also known as the "red bar" on your character box, is the determining factor of the amount of damage you can take. It gets reduced when you are attacked and hit by enemies. Once you reach 0 Health, you will die and you must wait 10 seconds before you are able to respawn. Health is naturally regenerated outside of combat, and can also be regenerated with the use of certain class skills and potions.


Mana is also known as "that blue bar beneath your health". Mana allows you to cast class skills that consume Mana. Mana will naturally regenerate overtime, but will regenerate slower while in combat. Mana can be also be regenerated by using potions.

All the mana usage costs for each class can be found here.

As of right now, Mana is no longer an attribute that can be altered by items.


Attack determines how much damage you can do to an opponent. The much stronger your attack, the more damage you can inflict.


Armor determines the reduced amount of incoming damage you take during combat. The stronger your defense, the weaker your opponents attacks are.

Bonus Stats


Evasion determines your evasion chance, which allows you to avoid incoming attacks that would normally inflict damage to you.


Crit determines the likeliness of dealing additional bonus damage on any attack you inflict on your opponent.


Haste affects cast speed, and reduces the Global Cooldown (GCD) which allows for faster attacks.

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