Westmere Mine (Dungeon)

Dungeon Level 18+ (Scaled)
Difficulty: Normal
Recommended Players: 1-3
Westmere's abandoned mines are now being used as the vase of operations for Murin and her Bane-infected forces. It's time to band together and put a stop to her plans.






Lobby: Westmere
Access Points:

Party Size: 3


  • Transformations are not allowed in this dungeon.
  • This dungeon has a scaled version. Check Scaling System for more information.
  • You start the dungeon in stealth mode, making various monsters start with a very low amount of health.
    • The list of affected monsters:
    • The stealth mode will be turned off if you get hit by the lasers or get in combat with the monsters that are weakened in this mode for too long.
    • When the mode is turned off, all monsters affected by it are healed to mostly full health.
    • You can turn off the lasers for each area they are in by finding a lever nearby after getting past them.
  • In order to get through the barrier that blocks the boss room, you must find 12 explosives, place them, and ignite them to blow up the train trailway.
  • This makes both Westmere Turrets targetable and destroying them will break the barrier.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License