Westmere Mine (Dungeon)
Dungeon Level 18+ (Scaled)
Difficulty: Normal
Recommended Players: 1-3
Westmere's abandoned mines are now being used as the vase of operations for Murin and her Bane-infected forces. It's time to band together and put a stop to her plans.
Cutscenes:
Monsters:
- Bane Bat Swarm (Level 17) x32
- Bane Blood Bat (Level 18) x6
- Bane Ornithon (Monster) (Level 18) x4
- Bane Sneevil (Monster) (Level 18) x13
- Bane Surmonox (Level 21) x1
- Bane Trolluk (Level 19) x5
- Force Field Crystal (Level 18) x10
- Murin (Level 21) x1
- Scafolding Weak Point (Level 1) (Version 2) x1
- Westmere Turret (Level 20) x2
NPCs:
Quests:
Shops:
Lobby: Westmere
Access Points:
- Enter from Westmere after completing the 'Fight Surmonax' quest
Party Size: 3
Loot:
- Bane Aura Potion
- BaneTurret Moment
- Fancy Health Potion
- Murin's Bane Crown (Level 21)
- Murin's Cloak (Level 21)
- Murin's Crystal Shoulder Spikes (Level 21)
- Murin's Research Notes
Notes:
- Transformations are not allowed in this dungeon.
- This dungeon has a scaled version. Check Scaling System for more information.
- You start the dungeon in stealth mode, making various monsters start with a very low amount of health.
- The list of affected monsters:
- The stealth mode will be turned off if you get hit by the lasers or get in combat with the monsters that are weakened in this mode for too long.
- When the mode is turned off, all monsters affected by it are healed to mostly full health.
- You can turn off the lasers for each area they are in by finding a lever nearby after getting past them.
- In order to get through the barrier that blocks the boss room, you must find 12 explosives, place them, and ignite them to blow up the train trailway.
- This makes both Westmere Turrets targetable and destroying them will break the barrier.