Westmere Mine (Story)
Dungeon Level 15+
Difficulty: Normal
Solo Dungeon
Venture forth with Thyton into the hear of Westmere's abandoned mines to finally confront Murin and her forces.
Cutscenes:
- A Short Fuse
- Confronting Murin
- Explosive Fun
- Free the Mages
- Surmonox Returns!
- Westmere Mines Overview
Monsters:
- Crystal Turret x2
- Bane Blood Bat (Level 11) x1
- Bane Blood Bat (Level 14) x4
- Bane Ornithon (Monster) (Level 13) x4
- Bane Sneevil (Monster) (Level 13) x16
- Bane Swarm (Level 9) x4
- Bane Swarm (Level 10) x7
- Bane Swarm (Level 11) x2
- Bane Swarm (Level 13) x14
- Bane Trolluk (Level 14) x5
- Force Field Crystal (Level 13) x10
- Murin (Level 16) x1
- Scafolding Weak Point (Level 1) (Version 1) x1
- Surmonox (2) x1
NPCs:
Quests:
Lobby: Westmere
Access Points:
- Enter from Westmere with Bane Ornithon Disguise equipped during the 'Enter the Mine' until 'Fight Surmonox' quest
Party Size: 1
Loot:
Notes:
- Transformations are not allowed in this dungeon.
- You start the dungeon in stealth mode, making various monsters start with a very low amount of health.
- The list of affected monsters:
- The stealth mode will be turned off if you get hit by the lasers or get in combat with the monsters that are weakened in this mode for too long.
- When the mode is turned off, all monsters affected by it are healed to mostly full health.
- You can turn off the lasers for each area they are in by finding a lever nearby after getting past them.
- In order to get through the barrier that blocks the boss room, you must find 12 explosives, place them, and ignite them to blow up the train railway.
- This makes both Crystal Turrets targetable and destroying them will break the barrier.